Status: Implemented
A new built-in type to serve as a mutable array of bytes, with a library for reading and writing the contents.
The existing mechanisms for representing binary data in Luau can be insufficient for performance-oriented use cases.
A binary blob may be represented as an array of numbers 0-255 (idiomatic and reasonably performant, but very space-inefficient: each element takes 16 bytes, and it’s difficult to work with data that is wider than bytes) or a string (only works for read-only cases, data extraction is possible via string.unpack
but not very efficient). Neither of the two options are optimal, especially when the use case is data encoding (as opposed to decoding).
While the host can provide custom data types that close this gap using userdata
with overridden __index
/__newindex
that provide byte storage, the resulting type would be memory-efficient but not performance-efficient due to the cost of metamethod dispatch for every access. Additionally, since every host has a different API, this would make it difficult to write portable Luau algorithms that require efficient binary access.
With this type, we solve the use cases for binary format encoding and decoding. This opens the door for developers to work with file formats that might’ve been too large to represent with tables or to write to strings. It also allows for writing algorithms that deal with raw data often, such as compression or hashing. Web services that exchange data in packed formats could also benefit from this. The new type can also serve as a more efficient internal representation for libraries that provide higher level objects like images or geometry data.
Other high-level languages support similar data structures, for example Java ByteByffer or JavaScript ArrayBuffer.
This type will be called ‘buffer’ and will be implemented using a new built-in type (GCObject with new tag).
By default, metatable is not set for this type and can only be modified using lua_setmetatable
C API.
Operations on this type will be exposed through a new Luau library called ‘buffer`, with the following functions:
buffer.create(size: number): buffer
Instantiates the object with a fixed size. Each byte is initialized to 0.
‘size’ has to be an integer and it cannot be negative. Maximum size is defined by implementation, but it at least matches the maximum string size.
buffer.fromstring(str: string): buffer
Instantiates the object from a string. The size of the buffer is fixed and equals to the length of the string.
buffer.tostring(b: buffer): string
Returns the buffer data as a string.
buffer.len(b: buffer): number
Returns the size of the buffer.
buffer.copy(target_buffer: buffer, target_offset: number, source_buffer: buffer, source_offset: number?, count: number?): ()
Copy ‘count’ bytes from ‘source_buffer’ starting at offset ‘source_offset’ into the ‘target_buffer’ at ‘target_offset’.
It is possible for ‘source_buffer’ and ‘target_buffer’ to be the same. Copying an overlapping region inside the same buffer acts as if the source region is copied into a temporary buffer and then that buffer is copied over to the target.
If ‘source_offset’ is nil or is omitted, it defaults to 0. If ‘count’ is ‘nil’ or is omitted, the whole ‘source_buffer’ data starting from ‘source_offset’ is taken.
buffer.fill(b: buffer, offset: number, value: number, count: number?): ()
Set ‘count’ bytes in the buffer starting from specified offset to ‘value’.
‘value’ is converted to unsigned integer using bit32
library semantics, lower 8 bits are taken from the resulting integer to use as the byte value.
If ‘count’ is ‘nil’ or is omitted, all bytes after the specified offset are set.
buffer.readi8(b: buffer, offset: number): number
buffer.readu8(b: buffer, offset: number): number
buffer.readi16(b: buffer, offset: number): number
buffer.readu16(b: buffer, offset: number): number
buffer.readi32(b: buffer, offset: number): number
buffer.readu32(b: buffer, offset: number): number
buffer.readf32(b: buffer, offset: number): number
buffer.readf64(b: buffer, offset: number): number
Used to read the data from the buffer by reinterpreting bytes at the offset as the type in the argument and converting it into a number.
When reading the value of any NaN representation, implementation can (but not required to) replace it with a different quiet NaN representation.
buffer.writei8(b: buffer, offset: number, value: number): ()
buffer.writeu8(b: buffer, offset: number, value: number): ()
buffer.writei16(b: buffer, offset: number, value: number): ()
buffer.writeu16(b: buffer, offset: number, value: number): ()
buffer.writei32(b: buffer, offset: number, value: number): ()
buffer.writeu32(b: buffer, offset: number, value: number): ()
buffer.writef32(b: buffer, offset: number, value: number): ()
buffer.writef64(b: buffer, offset: number, value: number): ()
Used to write data to the buffer by converting the number into the type specified by the argument and reinterpreting it as individual bytes.
Conversion to integer numbers performs a truncation of the number value. Results of converting special number values (inf/nan) are platform-specific.
Conversion to unsigned numbers uses bit32
library semantics.
buffer.readstring(b: buffer, offset: number, count: number): string
Used to read a string of length ‘count’ from the buffer at specified offset.
buffer.writestring(b: buffer, offset: number, value: string, count: number?): ()
Used to write data from a string into the buffer at specified offset.
If an optional ‘count’ is specified, only ‘count’ bytes are taken from the string. ‘count’ cannot be larger than the string length.
All offsets start at 0 (not to be confused with indices that start at 1 in Luau tables). This choice is made for both performance reasons (no need to subtract 1) and for compatibility with data formats that often describe field positions using offsets. While there is a way to solve the performance problem using luajit trick where table array part is allocated from index 0, this would mean that data in the buffer has 1 extra byte and this complicates the bounds checking.
Offsets and ‘count’ numbers are cast to an integer in an implementation-defined way.
Read and write operations for relevant types are little endian as it is the most common use case, and conversion is often trivial to do manually.
Integer numbers are read and written using two’s complement representation.
Floating-point numbers are read and written using a format specified by IEEE 754.
Additionally, unaligned offsets in all operations are valid and behave as expected.
Unless otherwise specified, if a read or write operation would cause an access outside the data in the buffer, an error is thrown.
void* lua_tobuffer(lua_State* L, int idx, size_t* len);
Used to fetch buffer data pointer and buffer size at specified location.
If there is no buffer at the location, NULL
is returned and len
is not modified.
void* lua_newbuffer(lua_State* L, size_t l);
Pushes new buffer of size l
onto the stack.
lua_isbuffer(L, n)
C macro helper to check if value at the specified location is a buffer.
Simiar to lua_istable
/lua_isvector
/lua_isthread
it’s a simple wrapper over lua_type
call and doesn’t require internal coercions/internal field access like lua_isnumber
/lua_iscfunction
.
void* luaL_checkbuffer(lua_State* L, int narg, size_t* len);
Similar to lua_tobuffer
, but throws a tag error if there is no buffer at specified location.
int luaopen_buffer(lua_State* L);
Registers the ‘buffer’ library. If luaL_openlibs
is used, that includes the ‘buffer’ library.
LUA_BUFFERLIBNAME
Macro containing the ‘buffer’ library name.
This introduces ‘buffer’ as a class type in global typing context and adds new global ‘buffer’ table. While class type might intersect with user-defined ‘buffer’ type, such type redefinitions are already allowed in Luau, so this should not cause new type errors. The same goes for the global table, users can already override globals like ‘string’, so additional of a new global is backwards-compatible, but new table will not be accessible in such a case.
This increases the complexity of the VM a little bit, since support for new tagged type is required in interpreter loop and GC.
There is also a string buffer C API; by having functions talk about ‘buffer’ (like luaL_extendbuffer
) and use luaL_Buffer
, it might be a point of confusion for C API users.
The workarounds without this feature are significantly inefficient:
vector
packing.string.pack
and string.unpack
can’t cover more complex schemas on their own or formats which are edited mid-creation.The proposed buffer object has no cursor/position as part of its state; while it would be possible to implement this along with a separate set of APIs like pushTYPE
and takeTYPE
, this addition is always possible to implement later and it makes the buffer structure more complicated; additionally, external offset management might be easier to optimize and is more orthogonal as we do not need to duplicate stateful and stateless functions.
The proposed buffer object is not resizeable; this is possible to implement later using explicit buffer.resize
call, however this may result in a performance impact for native implementation as the data will be read through a pointer redirection and will be more difficult to optimize; thus, this version of the RFC only proposes fixed length buffers. That said, if resizeable buffers are desired in the future, we would plan to enhance the current buffer type instead of making a parallel resizeable buffer type to reduce complexity.