Allow properties of classes and tables to be inferred as read-only.
Currently, Roblox APIs have read-only properties of classes, but our type system does not track this. As a result, users can write (and indeed due to autocomplete, an encouraged to write) programs with run-time errors.
In addition, user code may have properties (such as methods) that are expected to be used without modification. Currently there is no way for user code to indicate this, even if it has explicit type annotations.
It is very common for functions to only require read access to a parameter, and this can be inferred during type inference.
Add a modifier to table properties indicating that they are read-only.
This proposal is not about syntax, but it will be useful for examples to have some. Write:
get p: T
for a read-only property of type T
.For example:
function f(t)
t.p = 1 + t.p + t.q
end
has inferred type:
f: (t: { p: number, get q: number }) -> ()
indicating that p
is used read-write but q
is used read-only.
Read-only properties are covariant:
T
is a subtype of U
then { get p: T }
is a subtype of { get p: U }
.Read-write properties are a subtype of read-only properties:
T
is a subtype of U
then { p: T }
is a subtype of { get p: U }
.Indexers can be marked read-only just like properties. In
particular, this means there are read-only arrays {get T}
, that are
covariant, so we have a solution to the “covariant array problem”:
local dogs: {Dog}
function f(a: {get Animal}) ... end
f(dogs)
It is sound to allow this program, since f
only needs read access to
the array, and {Dog}
is a subtype of {get Dog}
, which is a subtype
of {get Animal}
. This would not be sound if f
had write access,
for example function f(a: {Animal}) a[1] = Cat.new() end
.
Functions are not normally mutated after they are initialized, so
local t = {}
function t.f() ... end
function t:m() ... end
should have type
t : {
get f : () -> (),
get m : (self) -> ()
}
If developers want a mutable function, they can use the anonymous function version
t.g = function() ... end
For example, if we define:
type RWFactory<A> = { build : () -> A }
then we do not have that RWFactory<Dog>
is a subtype of RWFactory<Animal>
since the build method is read-write, so users can update it:
local mkdog : RWFactory<Dog> = { build = Dog.new }
local mkanimal : RWFactory<Animal> = mkdog -- Does not typecheck
mkanimal.build = Cat.new -- Assigning to methods is OK for RWFactory
local fido : Dog = mkdog.build() -- Oh dear, fido is a Cat at runtime
but if we define:
type ROFactory<A> = { get build : () -> A }
then we do have that ROFactory<Dog>
is a subtype of ROFactory<Animal>
since the build method is read-write, so users can update it:
local mkdog : ROFactory<Dog> = { build = Dog.new }
local mkanimal : ROFactory<Animal> = mkdog -- Typechecks now!
mkanimal.build = Cat.new -- Fails to typecheck, since build is read-only
Since most idiomatic Lua does not update methods after they are initialized, it seems sensible for the default access for methods should be read-only.
This is a possibly breaking change.
Classes can also have read-only properties and accessors.
Methods in classes should be read-only by default.
Many of the Roblox APIs an be marked as having getters but not setters, which will improve accuracy of type checking for Roblox APIs.
This is adding to the complexity budget for users, who will be faced with inferred get modifiers on many properties.
Rather than making read-write access the default, we could make read-only the default and add a new modifier for read-write. This is not backwards compatible.
We could continue with read-write access to methods,
which means no breaking changes, but means that users may be faced with type
errors such as “Factory<Dog>
is not a subtype of Factory<Animal>
”.