Status: Implemented
Add coroutine.close
function from Lua 5.4 that takes a suspended coroutine and makes it “dead” (non-runnable).
When implementing various higher level objects on top of coroutines, such as promises, it can be useful to cancel the coroutine execution externally - when the caller is not interested in getting the results anymore, execution can be aborted. Since coroutines don’t provide a way to do that externally, this requires the framework to implement cancellation on top of coroutines by keeping extra status/token and checking that token in all places where the coroutine is resumed.
Since coroutine execution can be aborted with an error at any point, coroutines already implement support for “dead” status. If it were possible to externally transition a coroutine to that status, it would be easier to implement cancellable promises on top of coroutines.
We implement Lua 5.4 behavior exactly with the exception of to-be-closed variables that we don’t support. Quoting Lua 5.4 manual:
coroutine.close (co) Closes coroutine co, that is, puts the coroutine in a dead state. The given coroutine must be dead or suspended. In case of error (either the original error that stopped the coroutine or errors in closing methods), returns false plus the error object; otherwise returns true.
The co
argument must be a coroutine object (of type thread
).
After closing the coroutine, it gets transitioned to dead state which means that coroutine.status
will return "dead"
and attempts to resume the coroutine will fail. In addition, the coroutine stack (which can be accessed via debug.traceback
or debug.info
) will become empty. Calling coroutine.close
on a closed coroutine will return true
- after closing, the coroutine transitions into a “dead” state with no error information.
None known, as this function doesn’t introduce any existing states to coroutines, and is similar to running the coroutine to completion/error.
Lua’s name for this function is likely in part motivated by to-be-closed variables that we don’t support. As such, a more appropriate name could be coroutine.cancel
which also
aligns with use cases better. However, since the semantics is otherwise the same, using the same name as Lua 5.4 reduces library fragmentation.